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Old Feb 24, 2008, 08:20 PM // 20:20   #1
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Default Consumables NPC in guild halls

You can have pretty much all NPC's in your guild hall that you can find in major outposts, so why not a consumables one? Of course, you'd have to be at least rank 5 in any (or maybe all) GWEN title tracks to use it. Otherwise the NPC wouldn't talk to you. What does everyone else think?
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Old Feb 24, 2008, 08:31 PM // 20:31   #2
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Search is good.

http://www.guildwarsguru.com/forum/s...php?t=10258134
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Old Feb 24, 2008, 08:45 PM // 20:45   #3
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eh they need tons more npcs for GH and some npcs they should of added years ago. like face/hair designing npc.

i say yes to a consumable npc.
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Old Feb 24, 2008, 08:50 PM // 20:50   #4
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/Not signed,

We need LESS of these consumable things ruining the game LESS!!!
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Old Feb 24, 2008, 09:16 PM // 21:16   #5
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There is no armor crafter. Why? Because armor changes based on WHERE you buy it. AL, style, and cost.

There is no Skill Trainer, outside of Core skills. Why? Because someone who only owns Factions can't buy a Nightfall skill.

There is no Weapon crafter. The weaponsmith will only customize a weapon, not make one. Why? Someone who only owns Factions can't make an inscribable Nightfall skin weapon.

See a pattern here? No consumable makers in a guildhall because you have to own GW:EN to make them, have to have the appropriate reputation to make them, and the coding to make this is not fast/easy.

I'd prefer they spend time fixing bugs, adding USEFUL new features, or working on GW2.

/unsigned
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Old Feb 24, 2008, 09:56 PM // 21:56   #6
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Quote:
Originally Posted by Steboy93
This is the exact same idea as the linked thread.
Close this thread please, and link to the first one.
Typing this thread title in Search even points right to the first one.
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Old Feb 25, 2008, 04:56 AM // 04:56   #7
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They also need a thread searching NPC in the GH so you can easily access it and not post the same thing that's already suggested.
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Old Feb 25, 2008, 04:59 AM // 04:59   #8
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Quote:
Originally Posted by Steboy93
What he said.
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